Heavy is easily a defensive powerhouse, and an offensive powerhouse if supported well. With a medic, he is unstoppable. His 300 health and minigun which can wipe any class out at point blank range make him the room-clearer of TF2, if it weren't for his speed. However, I would be out of a job which nobody hired me for and I don't get paid for if I couldn't tell you how to deal with that, so here we go!
GENERAL STRATEGY
Unlike the Demoman, your primary and your secondary have specific uses. The minigun is for storming rooms and defending points, while the shotgun is for mid-to-long range attacks.
The minigun does about 50 damage per shot at point blank range, so if anybody gets close, they're dead. The cone, however, makes its usefulness drop a ton. At mid range, it's difficlt to kill, and at long range, it's useless. To take advantage of this point blank power, however, one may adopt a Pyro-esque ambush strategy. This is especially true if not backed by a medic. Hide around a corner, and when some unlucky sap decides to try and attack you, destroy him with a spin of the minigun. Another strategy to take is to stand on a point, with your gun spun up. If they approach, they're dead, but they have to approach to take/defend the point. Either way, you win.
Spies love to backstab Heavies. They're slow, they often stand in one spot, and they have to peer in one direction while firing. The only way to counter this is to either a) have a Pyro spycheck all the time or b) keep turning around. Spies are the main check against you.
The Heavy-Medic pair is a force to be reckoned with. With 450 health, an Ubercharge every so often, and the minigun, you can clear a room easily. Make sure you defend the medic! Any player worth their salt will be gunning for the medic before you, so keep on the lookout for him. When Ubered, take out the shotgun and roll to whatever objective you're trying to take with the Uber, then pull out the minigun, spin up, and destroy.
UNLOCKS
Natascha - Don't use this. True, it may make killing Scouts somewhat easier, but -25% damage makes the gun useless at medium range. And since nobody good will try and beat you up close, you're dead with this gun.
Sandvich - Use this on Arena or if you have no medic / bad medics. Get to a place where you won't be found, and OM NOM NOM away. Gives you 140 health after 4 seconds, so you'll be healed up and ready to go in no time.
KGB - Melee is used so rarely in this class that this is somewhat inconsequential, but I use it just so that when I do end up trying to melee people to death, if I succeed, I can switch to the shotgun and crit some more people. If you do use this, try to catch somebody in isolation, KGB them, then take out your shotgun and storm a room full of enemies. This technique is extremely effective.
6/7/09
Heavy
Labels:
heavy
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment