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Soldier was rejected from every branch of the US army in World War 2, but that didn't stop him from killing nazis. No. The only thing that stops Soldier is an empty clip. Wielding a rocket launcher as a primary, a shotgun as a secondary, and a shovel as the melee weapon, soldier has plenty of short and long range destruction capability, with a few checks to worry about.
GENERAL STRATEGY
You are the second best way of destroying enemy Engineer's buildings. Keep in mind that sentries don't detect everything, just merely things within their sphere of detection, and stay far away and unload on them. You're the tiebreaker, with the ability to stop the stalemate caused by said sentries.
There are two major checks on you, however:
1. Clip size. You can roll through 4 rockets really quickly, and reload takes a while. This leaves you vulnerable. To compensate, switch to shotgun if in the heat of a combat situation and you run out of clip. When things cool down, switch back, and reload.
2. Slowness of your rockets. This doesn't matter for stationary targets, like Engineer's buildings, but for moving targets like actual enemies this makes long-range combat difficult, but not impossible. You can either anticipate his movements or place rockets in every possible direction of motion by him, thus giving him nowhere to run.
In terms of actual movement, though you are slower then average, your rocket jump makes up for that. To rocket jump, simply aim down and jump and shoot at the same time. This allows you to go to places that even Scout's double jump can't go, or, more preferrably, gives the enemy a nice surprise when you land amongst them and proceed to blow them all to smithereens. However, this technique hurts you a bit (as well as rocket blasts near your feet without actualyl rocket jumping), so be mindful of your health.
SPECIFIC STRATEGIES VS. OTHER CLASSES
Scout - Easily one of the most difficult to kill. A good scout will try to get you up close and move around a lot. Therefore, you should switch to your shotgun and pump him full of lead. Failing that, move backwards constantly and try and drag him into a rocket blast. Keep in mind that he has very little health, and two regular rockets (one crit) should take him out.l
Soldier - Shoot at his feet, and try and get close and move around a lot. You don't have much speed, so try and confuse him with your movements. When you get up close, pull out the shotgun and let him try and rocket you to death (and fail).
Pyro - If the pyro is W+M1 (That is, they constantly move forward and hold down the mouse button, hence the W (default bind is move forward) and M1 (Mouse 1, default bind is fire)), just shoot at where they will be when the rocket hits. 2-3 rockets should take him out. If you run into one around a corner, get out of range of his flamethrower and shoot rockets at his feet.
Demoman - Watch for sticky bombs, as you will have difficulty walking away from them due to reduced speed. Moreover, his grenade launcher will land a few more hits on you do to, again, your speed. Avoid his rounds and shoot at his feet.
Heavy - You were born to kill Heavies. Simply shoot constantly at his feet, and you will take out even a medic assisted heavy (Though, if a medic is assisting him, you should probably kill the medic first). Stay at long range, and his minigun's spray will reduce the amount of damage to you while his speed will make sure that your rockets will connect every time.
Engineer - You should be able to take out his sentry nest relatively quickly, with 2 or 3 rockets for a level 3. After that, storm his base, take out his dispenser, and kill him.
Medic - Again, I'd worry more about the patient then the medic, but always attack the medic first. This way, the patient has no source of health, making your job easier.
Sniper - You're also the best anti-sniper weapon (other than other Snipers). Unload 4 rockets on his "spot", and if he pops out for any of them, the jump caused by a hit will knock him out of there for either you to kill or somebody else on your team.
Spy - You're the third easiest target for the spy (Snipers are the easiest, followed by Heavies). If you suspect a spy is around, let your team know (either by pressing x followed by 2 or by telling them in voice chat), and constantly keep turning around. If you're lucky, he'll stab without getting a backstab, at which point, a few shotgun blasts should take him out.
6/4/09
Soldier
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